Archive for March, 2008
News, Plugs: March 1st, 2008Each Saturday (at least I’m hoping, based on reader linkage), I’d like to plug sites that plug The PC Weenies, whether it’s a blog post or a full-blown review. So, without further ado… here they are:
Hari’s Corner: There are hundreds of geeky comics on the web, Hari’s behind one of the more geeky ones, aptly […]
News: March 1st, 2008
Maximus - colored and inked!
Originally uploaded by kms007
Here’s a revised take on Maximus Effekt - one of the characters I first developed in middle school.
News: March 1st, 2008
klaws
Originally uploaded by kms007
Here’s another illustration I drew this afternoon. Enjoy!
-Krishna
News, Plugs: March 2nd, 2008See the little icon in the URL bar of your browser? That’s a fav icon. Normally, this can be created using an image editor - but there’s a much easier way: FavIcon from Pics
You provide the pic - and the FavIcon from Pics website will do the rest. Definitely worth bookmarking if you have your […]
March 3rd, 2008
News, Plugs: March 3rd, 2008Do you have two or more Macs that you’re trying to sync and share iCal calendars with? Frustrated that Apple doesn’t include this functionality out of the box (even in Leopard)?
Me too.
Thanks to a reader tip on The Mac Attack podcast, I discovered an elegant solution to my problems, in the form of a PrefPane […]
News, Plugs: March 3rd, 2008This week, The PC Weenies are expected to make their newspaper debut in The Straits Times - within the Digital Life section (which, I understand, is published every Wednesday). It’s not only the highest selling newspaper based in Singapore with a circulation of about 400,000 (based on Wikipedia), but it’s also the oldest newspaper of […]
News: March 4th, 2008
creature X
Originally uploaded by kms007
I felt inspired to create some new random characters. This was a 20 minute drawing - from start to finish.
-Krishna
Art, News: March 4th, 2008Created with Admarket’s flickrSLiDR.
The slideshow above shows how I go about “building” a character. I always start with the basic shapes and the line of action (a line that basically defines the character’s primary movement), then gradually add details in. By working with basic shapes, it becomes very easy to spot mistakes in proportion.
Too […]
March 5th, 2008